1. Slow Play
To be avoided at all costs, following measures to be effected:
a) The captains of all teams must encourage slow players to speed up their game and keep up with the flow
b) If a player has already scratched a hole, he should pick up the ball.
c) For lost or wavered shots – see below.
d) Quicken up your routine – club selection, practice swings, lining up etc, and ensure trolley always in the right position near the green.
e) Do not worry about the honours on the shots, if ready play your shot.
In the event that the slow play should continue, due to reasons beyond the group’s and the captain’s control, then they should invite the group behind to play through.
If after allowing the group behind to play through the slow play still continues, then there will be a 1 point penalty imposed on each member of the group, unless the individuals are identified by the captain, in which case 2 penalty points will be imposed on each member.
Remember: stay behind the group in front and not in front of the group behind.
2. Ball Identification and Marking
Every player should mark their golf balls with their own individual marking. This will help to confirm that the ball found is that of the player.
Each player should identify his golf ball with its individual marking to the rest of the group before tee-off on the 1st tee.
Should a provisional ball need to be played, it should be of a different make and/or a different number to the original. This should also be identified to the rest of the group before the shot is played.
A ball can be changed at any time during a round, as long as it is declared and changed only on the tee and not during a hole in play.
3. Lost Ball/Wayword Shot
If a player hits a shot off line, a provisional ball should always be played if in any doubt. Then only two players should look for the ball whilst the other two players keep the game moving by playing their shots and looking after each others’ golf shots.
Once they have played their shots, they can help look for the wavered shot. However discretion should be used on how long one looks before declaring it as a lost ball. A time of five minutes is set by the R&A. However, the captain of the team should use his/her discretion on the time taken, possibly limit to three minutes.
4. Registration and Late Arrivals
Registration will take place 1 hour before the first tee time.
Players are allowed 30 minutes grace for any unforeseen circumstances, (i.e. traffic etc)
Any player arriving after the 30 minutes grace has passed, will be awarded a two-point penalty.
If a player in unable = to tee-off with the group on the 1 st tee, then that player will lose the amount of holes that it will take for him to catch up with his group. (i.e. if the player catches up with his group on the 2nd tee, he will then have scratched the first hole).
5. Tee-Off Procedures
The Captain of each group will have the responsibility to get his group on the tee at least ten minutes before the tee time. A starter will be allocated to ensure that the groups tee-off on time.
The players will be briefed on the club’s local rules and the day’s format. This will be undertaken by a club official or committee member.
6. Card Signing/Disqualification
A player will be disqualified if an unsigned card is handed in or a card is not handed in at all. Should the card be lost, then the player has the opportunity to get another card to fill in and get it signed. This should be done off the 18th Green. All cards should be handed in to the scorer by the team captain before going to the shower to avoid time wastage.
7. Mobile Phones
All mobile phones should be switched off on the course. Any member found to be using this on the course will be awarded a two point penalty. The group members should identify the offenders.
Use of mobile phones is also forbidden inside the clubhouse (unless the club allows the use). Failure to follow this ruling results in the society getting a very bad name.
8. Summary of Team Captain’s Role
a) Avoid slow play
Encourage slow players to speed up.
Stay behind the group in front.
Do not worry about honours. (if ready, play on)
If looking for a lost ball, it only needs two, the others carry on.
Always play a provisional ball, if in doubt.
Always watch each other’s shots.
Remember, each of you gets a one point penalty if your team is slow.
b) Please guide all new players with good golf etiquette. i.e.
Buggies and trolleys to be parked near the next tee.
Do not wait on the green for the others when they are obviously not near, start putting if you can get a partner to hold the flag.
Please make everyone repair pitch-marks.
c) Ensure team members are recording each other’s score. As an option, keep scores of all your team members.
d) Don’t forget to record the time the group behind finishes. This may help to identify any slow group.
e) Keep the game flowing so the whole of the society enjoys the day.